Recent posts

#1
General discussion / Re: Problem downloading
Last post by gvp - June 11, 2025, 07:13:43 PM
"Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator at webmaster@bfxyz.nl to inform them of the time this error occurred, and the actions you performed just before this error.
More information about this error may be available in the server error log."

While i try to download anything ... can you fix it ?
Thank you.

ps
for example
https://www.bfxyz.nl/cgi-bin/bfxdownloader.pl?file=bfx64.xll
#2
Updates / January 2024 - update with the...
Last post by admin - January 01, 2024, 11:10:39 PM
I have updated bfx.xll and bfx64.xll as well as the setup files. Functions did not change. BfX is still going strong!
#3
Updates / Dec 2021 Recompilation
Last post by admin - December 29, 2021, 11:12:59 PM
I have recompiled bfx.xll, bfx64.xll with Visual Studio C++ 2022
#4
Worksheets / Approximate ballistics formula...
Last post by gvp - February 23, 2021, 09:09:31 PM
An excel implementation of the following article.
https://www.sciencedirect.com/science/article/pii/S2214914717301459

See attached excel file.

Happy shooting ...
#5
Updates / Small extension uploaded
Last post by admin - February 16, 2021, 08:57:30 PM
one can specify that one wants to use the density of a certain material in BfX_Bcs, eg =bfx_bcs(1;"Cu/m^3";0,5;"in") calculates the ballistic coefficient of an 0.5 inch copper round ball
#6
Updates / Update uploaded Feb 2021
Last post by admin - February 11, 2021, 08:57:33 PM
Today I have uploaded a freshly compiled version of BfX.
Furthermore I have added a BfX_Bcs(density of bullet;diameter of bullet) to compute the ballistic coefficient of spherical (round) bullets. These can be used in combination with the GS drag function.
The new version of Getting Started.xls(x) illustrates computations with BfX_Bcs.

E.g the velocity of a .50 inch lead round ball, with muzzle velocity 2012 fps at 100yd: =BfX_Vx("fps";2012;"fps";100;"yd";BfX_Bcs(0,41;"lb/in^3";0,5;"in");"GS") (which would result in 1046 fps)
#7
Updates / New update coming soon
Last post by admin - February 10, 2021, 11:08:49 PM
I have added bfx_Bcs
That computes the ballistic coefficient of spherical bullets.
I have to updated  the "Getting started" to and check some other things in the code
Lydia
#8
Ballistics / Re: Shotgun Ballistic Calculat...
Last post by admin - February 10, 2021, 04:09:34 PM
by the way,
bfx looses accuracy for elevations above 15 degrees. In practice this affects max range / long distance calculations.
#9
Ballistics / Re: Shotgun Ballistic Calculat...
Last post by admin - February 10, 2021, 03:07:15 PM
e.g.  .50 round lead ball bc= 0.107 lb/in^2
#10
Ballistics / Re: Shotgun Ballistic Calculat...
Last post by admin - February 10, 2021, 03:01:36 PM
I have (re)done the research.

The ballistic coefficient is computed from m/(d*d) where m is the mass of the pellet in lb and d its diameter in inch

or bc = density*pi*d/6

density lead = 0.41 lb/in^3
density steel = between 0.280 and 0.291 lb/in^3
The drag function to use is "GS" in bfx which matches the one in the above link