Author Topic: On going work in BfX  (Read 3161 times)


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On going work in BfX
« on: May 03, 2011, 10:26:15 PM »
it is a bit quiet on the forum. One of the reasons is that I am not very active with programming. To break the silence a bit I will mention here two things that I will implement shortly: a drag table for spheres to facilitate a forum member who wants to implement a ballistic calculator for shotguns, spin drift and the Miller stability criterium as soon as I have grasped how these formula's are derived, and the ballisctic coeficient calculator of Mac Coy.